#5. Games Were Simpler Back In The Day
Video games have unquestionably become more ambitious and impressive in recent years. When you look at the likes of The Last Of Us, it’s impossible to overstate just how far video games have come since people were playing Pong forty-odd years ago. But for all the innovations within the medium, and for all the new fangled ideas and increasingly elaborate control schemes, there’s something to be said for how much more straight forward things were in the games we played as kids.
Gaming today can be difficult for people without the muscle memory that comes from years of dedicated gaming. Give your mum or dad a PS4 controller and if they’re anything like mine they’ll spend half the time playing the game looking down, attempting in vain to remember where all the buttons are. Use the left analog stick to walk, hold X to jog, or tap X to sprint. L2 is aim and R2 is shoot, but R1 becomes shoot if you’re driving because in a car R2 is the accelerator. R3 (that’s when you click in the right analog stick) let’s you look behind you, and to open the menu you need to hold down the touch pad. And that’s just part of the control scheme for Grand Theft Auto 5, one of the best selling games of all time.
Even for seasoned veterans the increasing complexity of games can become a turn off. Super Mario World is still as intuitive as it was back in 1990 because the inherently simple design and pick up and play nature of the game made it timeless. You can give a kid who’s never played a Mario game the controller and within seconds they’ll have worked out how to play. This simplicity is an attractive concept, which is almost certainly part of the reason that retro games like Shovel Knight and Axiom Verge are so popular today. The simpler a game is to play, the more inclusive and immediate the fun. Retro gaming has that in spades, and that’s the reason I’m still playing Super Mario World twenty-six years after relea